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04. Setting up AudioComponent
In order to send inputs to ChuckMain or ChuckSub nodes, we will attach the MetaSound source that hosts the Chunreal nodes to an audio component.
( If you wish to continue to the next section of the tutorial without creating your own audio and actor components, feel free to take a look at one of the example Blueprint actors in Chunreal/ExampleBlueprints. )
We will first create a Blueprint actor. Right click on the content browser and create a new Blueprint class of type Actor.
Inside your new actor, add an audio component.
In the details panel of the audio component, assign your MetaSound source that contains Chunreal node(s) as the sound parameter. If you are using ChuckMain nodes(s), you can optionally enable Allow Spatialization and apply Attenuation Settings. We prepared an example Binaural_SA sound attenuation asset.