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Starred repositories
No fortress, purely open ground. OpenManus is Coming.
LoRA training extention for Stable Diffusion Web-UI
This custom node lets you train LoRA directly in ComfyUI!
"rsync for cloud storage" - Google Drive, S3, Dropbox, Backblaze B2, One Drive, Swift, Hubic, Wasabi, Google Cloud Storage, Azure Blob, Azure Files, Yandex Files
Scripts to export from PhotoShop and other tools to Spine's JSON data format.
A simple screen parsing tool towards pure vision based GUI agent
利用AI大模型,一键生成高清短视频 Generate short videos with one click using AI LLM.
⏩ Create, share, and use custom AI code assistants with our open-source IDE extensions and hub of models, rules, prompts, docs, and other building blocks
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Nintendo Switch emulator written in C#, originally created by gdkchan.
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
FernRP is a pipeline extension based on URP that implements more rendering effects
This project is the implementation of FernRP Package, Include NPR/PBR.
Ultimate high-performance binary serialization library for C#.
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
Resource Han Rounded, a rounded font family derived from Source Han Sans.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
sdbds / TRELLIS-for-windows
Forked from microsoft/TRELLISOfficial repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
Xiaomi Home Integration for Home Assistant
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Sekiro grapple hook recreation in UE4. This grappling mechanism uses things like off-screen indicators to display grapple points, distance and angle validations against player, using an arc path to…