Blender add-on, which provides a set of tools for bulk 3D model processing. This add-on is designed to be used with Unity, so that LODs are imported automatically (see Import Mesh with LOD settings).
Note
All features are designed to work for bulk processing - select root objects and trigger the appropriate feature
- Distribute Objects - distribute selected objects on chosen axis
- Create Empty Parents - create an empty parent object for selected objects
- Match Mesh Names - match mesh data names to object names
- Sort Mesh By Material - sort mesh data by assigned materials
- Create UVs - create
UV0
andUV1
channels - Delete LODs - delete automatically created LODs
- Create LODs - automatically create LODs
- Bulk Export - export
.fbx
in bulk
Warning
This add-on was tested on Blender v4.3.0, other versions might not work...
- Download
.zip
file from the latest release - In Blender, select
Edit > Preferences
- Open Add-ons tab and click Install
- Select the downloaded
.zip
file and click Install Add-on
Create a 3D object in the scene with the following properties:
- Position:
(0, 0, 0)
- Rotation:
(0, 0, 0)
- Scale:
(1, 1, 1)
Create an empty Parent Object
for the selected 3D Object(s)
and parent it as a Child Object
:
- Select a set of
Objects
- Click
Create Empty Parents
- Use
LOD0
as suffix for better Unity support
When importing .fbx
files, the Mesh Data
from Blender is reflected as Mesh
assets in Unity with a matching name. Due to this, it is best to name the Mesh Data
same as the Object
containing that data to maintain a clear naming structure and improve search:
- Select
Parent Objects
- Click
Match Mesh Names
You can automatically generate UV0
and UV1
channels, UV1
being used for lightmaps in Unity:
- Select
Parent Objects
- Click
Crete UVs
- Adjust automatic UV settings as needed
Once you have your LOD0
object setup with UVs and proper naming, you can quickly generate LOD1
and LOD2
siblings which are generated using Decimate Modifier
:
- Select
Parent Objects
- Click
Create LODs
- Adjust LOD count and
Decimate
power
After fully preparing the object, you can quickly export it:
- Select
Parent Objects
- Click
Bulk Export
- Select directory and adjust settings accordingly
- Import into Unity