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Vr generic squashed #15

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Adds "proof of concept" generic VR for cocos2d-x.

ricardoquesada and others added 4 commits April 11, 2016 16:41
commit 772824b
Author: Ricardo Quesada <[email protected]>
Date:   Sat Apr 23 10:05:55 2016 -0700

    fix: almost there

commit 76fd1eb
Author: Ricardo Quesada <[email protected]>
Date:   Thu Apr 21 19:05:54 2016 -0700

    fix: almost working

commit adb8a77
Author: Ricardo Quesada <[email protected]>
Date:   Wed Apr 20 18:43:47 2016 -0700

    fix: almost render something

commit e7e5080
Author: Ricardo Quesada <[email protected]>
Date:   Tue Apr 19 18:01:25 2016 -0700

    fix: doesn't crash :-)

    but doesn't render distortion yet

commit 2f81936
Author: Ricardo Quesada <[email protected]>
Date:   Fri Apr 15 17:07:04 2016 -0700

    fix: compiles, doesn't work yet

commit 1799220
Author: Ricardo Quesada <[email protected]>
Date:   Thu Apr 14 18:42:51 2016 -0700

    fix: add needed files

    still WIP

commit 8322cc2
Author: Ricardo Quesada <[email protected]>
Date:   Wed Apr 13 19:04:14 2016 -0700

    generic vr: WIP
@dabingnn
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@ricardoquesada Thanks. I merged your branch in my local repo and want to run it on my device. What should I do?

@ricardoquesada
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@dabingnn open the iOS project with Xcode and run the project. It is just a "proof of concept", so there are still a few things to fix. But the idea is to fix those things in cocos2d-x (at least that's what I'm doing)

@dabingnn
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It runs but only presents black screen.
there is an error OpenGL error 0x0502 in -[CCEAGLView swapBuffers] 324.
I tested it on iphone 4s. Which device did you use?

@ricardoquesada
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I tested on iPhone 5s and iPhone6 and Mac.

On Wed, Apr 27, 2016 at 7:35 PM, Huabing.Xu [email protected]
wrote:

It runs but only presents black screen.
there is an error OpenGL error 0x0502 in -[CCEAGLView swapBuffers] 324.
I tested it on iphone 4s. Which device did you use?


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#15 (comment)

@dabingnn
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dabingnn commented Apr 28, 2016

I tested on iphone 5s, it works. This pull request seems to be a prototype, rather than a feature.

But the idea is to fix those things in cocos2d-x (at least that's what I'm doing)

Which repo would you prefer to submit for VR issues?
We treated VR as an extensions to cocos2d-x, and added our work here. So, what is your thoughts?

@ricardoquesada
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@dabingnn
please, join us in this discussion:
http://discuss.cocos2d-x.org/t/cocos2dx-vr-api/28166/

there we are discussing branches, design issues, etc. thanks.

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3 participants