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citra-moneywash

A simple script for QBCore to clean dirty money, marked bills, and marked stacks of cash. Based off of apolo_moneywash by TG_Development. Huge thanks to them for their work and allowing me to share this modified version with the community!

Installation

Installation is as simple as adding citra-moneywash to your resource folder and adding ensure citra-moneywash to your server.cfg.

Configuration

All customization can be done in config.lua.

Options

  • Config.maxLaunderedPerCycle: The total amount of dirty / marked money that can be laundered per restart.
  • Config.payoutPercentage: The percentage of actual cash that the player receives. This value should be between 0.0 (0%) and 1.0 (100%).
  • Config.ped: The ped stationed at the washing locations. A list of peds can be found here.
  • Config.pedVoice: The voice for the ped to use. A list of ped voices can be found here
  • Config.enableBlip: Enables / disables blip for ped.
  • Config.washAnimation: Animation arguments passed to progressbar. This animation will be played while laundering money.
  • Config.washLocations: Where to spawn peds and launder money. Format should be as follows:
        {
            coords = vector4(X, Y, Z, W),
            ped = nil, -- Don't modify. Used to track peds
        },
  • Config.washTime: A random amount of time (in ms) for laundering to take. Format is math.random(MIN, MAX). Can be set to a static time:
        Config.washtime = 20000 -- 20 seconds