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This repository has been archived by the owner on Sep 28, 2024. It is now read-only.
Matt Greer edited this page Jun 17, 2021
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2 revisions
The ghost house stone support object is just for decoration to make it look like the wood bridge platforms are being held up.
They are a bit odd in that you can specify them with or without a shadow
definition
they are a bank 1, four byte object 40 | <param>, y, x, 6d.
If param is 0, then the result is a 1 tile tall support with a shadow cast on it from above
If the param is > 0, then it is a support column, param tall, without a shadow.
So to get a support column that is three tiles tall with no shadow: 43, y, x, 6d
To get a support column that is three tiles tall with a shadow: 40, y, x, 6d, 42, y + 1, x, 6d, ie, add two objects to the level.
It's interesting that Nintendo didn't bother with the shadows in the e-reader level Vexing Doors. Perhaps this level was too big to fit on a card so they cut corners.
alternate ID
seems both object id 6d and 62 are the same stone support. Both are used in Vexing Doors. So far I see no difference, but haven't investigated really.