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Implement sAuctionHouseBot.IsInitialized #563

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5 changes: 4 additions & 1 deletion src/game/AuctionHouseBot/AuctionHouseBot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@

INSTANTIATE_SINGLETON_1(AuctionHouseBot);

AuctionHouseBot::AuctionHouseBot() : m_configFileName(_AUCTIONHOUSEBOT_CONFIG), m_houseAction(-1)
AuctionHouseBot::AuctionHouseBot() : m_configFileName(_AUCTIONHOUSEBOT_CONFIG), m_houseAction(-1), m_isInitialized(false)
{
}

Expand Down Expand Up @@ -148,6 +148,8 @@ void AuctionHouseBot::Initialize()
}
while (queryResult->NextRow());
}

m_isInitialized = true;
}
}

Expand Down Expand Up @@ -269,6 +271,7 @@ void AuctionHouseBot::Update()

bool AuctionHouseBot::ReloadAllConfig()
{
m_isInitialized = false;
Initialize();
return true;
}
Expand Down
5 changes: 5 additions & 0 deletions src/game/AuctionHouseBot/AuctionHouseBot.h
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,9 @@ class AuctionHouseBot
void SetItemData(uint32 item, AuctionHouseBotItemData& itemData, bool reset = false);
AuctionHouseBotItemData GetItemData(uint32 item);

// Following method was added for playerbot interaction so GetItemData is only used when AuctionHouseBot is enabled in config.
bool IsInitialized() const { return m_isInitialized; };

private:
uint32 GetMinMaxConfig(const char* config, uint32 minValue, uint32 maxValue, uint32 defaultValue);
void ParseLootConfig(char const* fieldname, std::vector<int32>& lootConfig);
Expand Down Expand Up @@ -110,6 +113,8 @@ class AuctionHouseBot
std::unordered_set<uint32> m_vendorItems;

std::unordered_map<uint32, AuctionHouseBotItemData> m_itemData;

bool m_isInitialized;
};

#define sAuctionHouseBot MaNGOS::Singleton<AuctionHouseBot>::Instance()
Expand Down