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SafeLoc: Add Crossroads as Horde default (pending confirmation)
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insunaa authored and killerwife committed Sep 18, 2024
1 parent 6a6a4c0 commit fe73271
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions src/game/Globals/GraveyardManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,8 @@ WorldSafeLocsEntry const* GraveyardManager::GetClosestGraveYard(float x, float y
const uint32 zoneId = sTerrainMgr.GetZoneId(mapId, x, y, z);
const uint32 areaId = sTerrainMgr.GetAreaId(mapId, x, y, z);

constexpr uint32 fallbackSafeLocId = 4;
constexpr uint32 defaultGraveyardA = 4;
constexpr uint32 defaultGraveyardH = 10;

WorldSafeLocsEntry const* graveyard = nullptr;
if (areaId != 0)
Expand All @@ -166,7 +167,7 @@ WorldSafeLocsEntry const* GraveyardManager::GetClosestGraveYard(float x, float y
sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Map %u Zone "
"%u Area %u Team %u does not have a linked graveyard.",
mapId, zoneId, areaId, uint32(team));
graveyard = sWorldSafeLocsStore.LookupEntry<WorldSafeLocsEntry>(fallbackSafeLocId);
graveyard = sWorldSafeLocsStore.LookupEntry<WorldSafeLocsEntry>(team == Team::HORDE ? defaultGraveyardH : defaultGraveyardA);
}
return graveyard;
}
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