There are three role specific modifier buttons. is for combat, is for ui and is for utilities. That way there's one less thing for me to think about and I just know that for example holding A yields combat related actions (targeting, hardpoints, weapon groups, etc).
has one single purpose, which is to target ahead.
- Start → Run →
%LOCALAPPDATA%
- Go to Frontier Developments → Elite Dangerous → Options → Bindings
- Copy Dahkron-Xbox.binds or Dahkron-PS4.binds into Bindings folder (right click and save either of these links)
- Run Elite, go to controls options and select it from the preset menu
- Added FSS mode
- Added misc UI modes
- Updated xbox controls to latest game version
- Redone all pictures with evolus/pencil, kept the source for future editing
- Added one for the buggy, I'm unhappy with vertical thruster on B (hard to open panels)
- It's ugly I know. Waiting to improve bindings before fine tuning the pictures
- FLIGHT THRUST > VERTICAL THRUST AXIS: added small deadzone
- FLIGHT LANDING OVERRIDES: Added Forward and Backward Thrust on dpad_up and down
- FLIGHT MISCELLANEOUS: Swap "warp" binding to "Toggle Frame Shift Drive"
- MISCELLANEOUS > SHIP LIGHTS : ++dpad_up
- MODE SWITCHES > AUTO FOCUS ON TEXT INPUT FIELD: off (was on)
- UPTHRUSTBUTTON: keyboard binding was W►up S►down now is R►up F►down
- Added keyboard bindings for WINGMAN and NAV LOCK (7890-)
- Rearranged the XML to match the order the game wants. Now it's easier to use a diff-tool
- Added binding for ground vehicules
- Converted to new buttons names :
Pad_DPadUp ► GamePad_DPadUp
Pad_DPadDown ► GamePad_DPadDown
Pad_DPadLeft ► GamePad_DPadLeft
Pad_DPadRight ► GamePad_DPadRigh
Pad_Start ► GamePad_Start
Pad_Back ► GamePad_Back
Pad_LThumb ► GamePad_LThumb
Pad_RThumb ► GamePad_RThumb
Pad_LBumper ► GamePad_LBumper
Pad_RBumper ► GamePad_RBumper
Pad_A ► GamePad_FaceDown
Pad_B ► GamePad_FaceRight
Pad_X ► GamePad_FaceLeft
Pad_Y ► GamePad_FaceUp
Pad_LStickX ► GamePad_LStickX
Pad_LStickY ► GamePad_LStickY
Pad_RStickX ► GamePad_RStickX
Pad_RStickY ► GamePad_RStickY
Pad_LTrigger ► Pos_GamePad_LTrigger
Pad_RTrigger ► Pos_GamePad_RTrigger
Pad_Unplugged ► GamePad_Unplugged
- Added a PS4 binds file (thanks to my mate Jon!)
- Moved jettison cargo to ++RThumb as it conflicted with ship lights on the same binding. Ship lights are +RThumb. This puts all the 'smuggle' type actions together on +.
- Added ++LBumper and ++RBumper to set thrust to 0 and 75% respectively.
- Removed the crosshair. Sorry, it bugged me. You can turn it on again by switching on 'Show mouse widget' in the control options after you've loaded the preset.
- Fixed a couple of errors on the diagrams.
Please feel free to fork, submit pull requests and/or create issues.