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Releases: colinmeinke/wilderness-core

v2.2.2

17 Sep 03:05
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<a name"2.2.2">

2.2.2 (2017-09-17)

Bug Fixes

  • performance: reduce object creation further (3adc4491)

v2.2.1

14 Sep 23:33
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<a name"2.2.1">

2.2.1 (2017-09-14)

Bug Fixes

  • performance: reduce object creation (3cb37e0c)

v2.2.0

26 Jul 16:20
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<a name"2.2.0">

2.2.0 (2017-07-26)

Features

  • events: add shape.start, shape.finish and keyframe events (d170791c)

v2.1.0

25 Jul 20:59
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<a name"2.1.0">

2.1.0 (2017-07-25)

Features

  • create event framework and add timeline and frame events (b3134d1c)

v2.0.0

22 Jul 18:21
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<a name"2.0.0">

2.0.0 (2017-07-22)

Features

  • timeline: add more flexibility to queue (29c40323)

Breaking Changes

  • timeline now takes queue options as an object, not an array.

The queue object can take three props:

  • after - The shape name to queue after (in sequence)
  • at - The shape name to queue at (in parallel)
  • offset - The millisecond queue offset

The queue prop can still take a number or a string, which will be
treated as offset or after values respectively.

(29c40323)

v1.1.0

19 Jul 21:09
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<a name"1.1.0">

1.1.0 (2017-07-19)

Features

v1.0.0

13 Jul 20:25
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<a name"1.0.0">

1.0.0 (2017-07-13)

Bug Fixes

  • correct initial iterations when updating reverse (c5859c90)
  • improve playback functions (a35dd68d)
  • correct reverse when updating initialIterations (39c9844f)
  • improve playback functions (7f20cd31)
  • improve playback functions (cd25e5f8)
  • frame: use internal clone function (dbb38e10)
  • motionPath: apply motion path to group (0bf9a28b)
  • play: better iteration calculations (ad38af88)
  • shape: group <> non-group morphing (209953ee)
  • transform:
    • apply to group shapes correctly (60a4c9f6, closes #26)
    • fix group shape transform returning undefined (00706c7a, closes #25)

Features

  • add motionPath force helper function (485915f5)
  • add minimal clone function (c18284c2)
  • frame: apply forces (43f3be42)
  • keyframes:
  • motionPath:
  • pause: add pause function (03905ba4)
  • plainShapeObject:
  • play: add play function (ecf1d06e, closes #18)