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Releases: core1024/LATE

Bugfixes

24 Aug 17:06
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Change log:

  • Blocks arcade:
    • Option to toggle ghost piece (Left + Right + B).
  • Bridge Builder:
    • Fixed walking over the bridge distance

v2.2.0

23 Aug 22:38
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Change log:

  • Blocks arcade:
    • Pressing Left + Right now displays Visual indication of the current keymap.
  • Bridge Builder:
    • You can collect up to 10 lives
    • New bonus system. There are now 3 types of bonuses:
      • Hearth - gives you 1/5 life
      • Cake - next island is at maximum width
      • Coin - next island is as close as possible.
    • Hitting the center of the island with the bridge is also 1/5 life bonus

Gameplay improvements

20 Aug 21:46
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Change log:

  • Blocks arcade:

    • Button Up for instant drop
    • Remappable buttons: While playing the game, hold together Left and Right and then press Up, Down or A to change function. The changes are saved in the program memory when the game is paused. They are reset with the scores.
      • Up: Instant drop/rotate
      • Down: fast/instant drop
      • A: rotate (counter) clockwise - This also affects Up if configured as rotate.
  • Bridge Builder:

    • New animations
    • Hills in the background

New mode - Bridge Builder

07 Aug 21:39
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Change log:

  • New mode - Bridge Builder
  • Shorter intro animation
  • Bug fixes

v2.0.1

24 Jul 21:10
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Change log:

  • Reordered the menu legend
  • Menu legend reflects the action if left button pressed

LATE

23 Jul 22:50
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Change log:

  • New game name
  • Game modes renamed
  • New boot animation
  • Automatic EEPROM reset based on game ID
  • New graphics in the menus
  • Bug fixes

Initial release

19 Jul 22:25
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Features:

Two modes:

  • Tetris
    tetris
  • 1010!
    1010

The game state is saved in the EEPROM when the pause menu is issued (usually by pressing [B]).

Tips and tricks:

Hold [Left] while pressing [A] in the menu for reset.

Here are some useful cases:

  • [Left] + [A] in main menu resets all the game data. This is useful if there's garbage data left from previous game. Even if you're just angry that a pal of yours has beaten your record.
    mainmenu

  • [Left] + [A] in pause/continue menu starts a new game instead of resuming current one.
    tetrispause

The binary is generated using ProjectABE. As far as I can tell, it's compatible with the production version of Arduboy.