Kazaam2D is a suite of tools that can be used to build a 2D game, physics simulation or animation using the MonoGame framework.
Kazaam is in active development and is not ready for production-level use yet. Contributions are encouraged and welcome in any form.
Kazaam currently supports the following tools for creating games and simulations:
- Tiled (https://www.mapeditor.org/)
- Aseprite (https://www.aseprite.org/)
- MonoGame Pipeline Tool 3.7 (http://community.monogame.net/t/monogame-3-7-release/10971)
Kazaam2D relies on the following packages. All packages should be available on nuget and should be targeted for .net 4.7
- MonoGame 3.7 (http://www.monogame.net/)
- MonoGame Extended 3.7 (https://github.com/craftworkgames/MonoGame.Extended)
- JSON.net (https://www.newtonsoft.com/json)
- Humper (https://github.com/dotnet-ad/Humper) - Collision detection library
All of Kazaam2D's required dependencies can be downloaded through official nuget repositories. It's recommended that these packages are restored to the base kazaam folder and installed through Visual Studio/MonoDevelop.
Kazaam2D is licensed under MPL 2.0 or any later version. Full terms of the license can be found at https://www.mozilla.org/en-US/MPL/2.0/