This project is to create a modular game engine that accommodates a 2D side-scrolling tilemap platformer, and a game that runs on top of it.
The project is divided into two parts: Terrarum the Game Engine and Terrarum the actual game.
This game engine aims to provide following features:
- Tiled lighting simulation with transmittance sim in full RGB and UV for fluorescence
- Corner Occlusion
- 2D Skeletal Sprite
- Built-in Mod support
- Simple AABB Physics
- Fluid simulation based on Cellular Automata
- Built-in multilingual font — please refer to its own Repository
Terrarum is a side-view tilemap platformer-adventure-sandbox game.
Requires 64 bit processor and operation system.
Minimum | Recommended | |
---|---|---|
OS | Windows 7/macOS Sierra/Ubuntu 16.04 | Windows 10/macOS Big Sur/Linux with Kernel 5.4 |
CPU | AMD Phenom X4 9600/Intel Core 2 Duo E8400 | AMD Ryzen 5 1500X/Intel Core i7-4770K/Apple M1 |
Memory | 4 GB RAM | 8 GB RAM |
OpenGL | 3.3 | 4.0 |
Graphics | GeForce 9600 GT | Anything that supports OpenGL 4.0 |
Storage | 2 GB available | 2 GB available but faster |
- Playing the game on the Minimum Requirement is ill advised: framerate will be sub-20 and the world generation will take more than 10 minutes
- Requirements:
- JDK 17 or higher
- IntelliJ IDEA Community Edition
Kotlin runtimes must be downloaded using the IntelliJ IDEA. All other libraries are included in the repository.
The project includes modified version of the GraalVM-JS, in which the only difference is the regex-22.3.1-edit.jar
is a modification of regex-22.3.1.jar
where the only difference is its MANIFEST.MD
Please refer to COPYING.md
but it's mostly GPL 3.