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* CAAT.modules.ImageUtil is no more an object but a namespace with (static) functions. * function CAAT.modules.ImageUtil.optimize now accepts a parameter to scan on specifig regions. * Added CAAT.Font which encapsulates a sprite font. Contains methods: to define font, paint, stringWidth, save, etc. * Method initialize and initializeGL give the opportunity to define a proxy input event. It is usefull in case some layering has to be done on top of the canvas element.
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