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-------------------------- * Fixed an issue when entering scene gets mouse input. * Added to CAAT.Scene the following methods: + findActorAtPosition(CAAT.Point) : custom actor find procedure. This is overriden to attend at the priority input lists. + enableInputList(number) : number of priority lists to set for this scene. A priority list is a list of actors to which are suitable to receive input first. If no actor on the priority lists are under the cursor, the whole scene graph is traversed instead. + addActorToInputList( actor, index, position ) : add an actor to a given priority list at certain position. + emptyInputList( index ) : remove all elements from a list. + removeActorFromInputList( actor, index ) : remove an actor from a list, or if no index list is supplied remove the actor from every list in which appears. * Fixed Actor.setImageTransformation( CAAT.SpriteImage.prototype.TR_TILE ) which didn't honor actor position and offset to appropriately place the tiling image. Also the performance sink when using this flag with huge actors's been fixed.
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hyperandroid
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Feb 23, 2012
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