Skip to content

dan-forsberg/2048-p5js-clone

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A simple clone of 2048 made in JS, using the p5.js library. P5 is used to make the use of canvas easier -- the point of the project isn't to make a functional clone, just to try something out.

I started the project after being inspired watching "TheCodingTrain" try to make one, but I didn't like the way the board was 'handled'.

I wanted to make a version where the function to merge/combine tiles would not have to take any direction into account, just merge {2,0,2,0} into {4, 0, 0, 0}. Even if the tiles weren't moving right -> left, but maybe up -> down. To do this, I made the slice() function in grid.js. I think this makes for a much more elegant solution than trying to account for the direction in a merge function.

Right now, the game isn't fully functional as some {2, 2, 0, 2} combinations don't merge properly (solution would probably be to keep a copy of the previous state). But I just wanted to find a more elegant solution to merging.

About

2048 clone made in JS with help of p5.js

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published