A fork from po3 Simple Activate SKSE. Additionally it replaces the name of the object pointed by the crosshair with generic names based on the object form type.
- CMake
- Vcpkg
- Visual Studio Community Preview 2022: Install desktop development with C++ extension
- CommonLibSSE: This is already included as git submodle
- Environmental Variables:
- Add the cmake executable to your
PATH
environmental variable - Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg - Optionally set the
SkyrimModsPath
environment variable to the Mod staging folder. If set, when building the project, the plugin will be copied to$SkyrimModsPath/ImmersiveActivate
- Add the cmake executable to your
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/dann1/ImmersiveActivate.git
cd ImmersiveActivate
cmake -B build -S .