Early Alpha Release 0.6.0
Pre-release
Pre-release
- Update SteamVR Plugin to 2.5
- [Breaking]: Replaced the legacy input system with the SteamVR Input API.
- Vive controller, Index controller, and Oculus Touch bindings are included however only the Vive controller bindings are tested. Bindings on other platforms will have changed.
- WMR bindings are not included, WMR controllers will no longer work without setting up user bindings.
- POV1/2, Menu navigation, and Galaxy/UI navigation now have separate actions that can be bound in different ways.
- [Breaking]: Upgrade vJoy interface to 2.1.9. You will need to upgrade your vJoy installation if you have not already done so.
- Add buttons to the controls panel to display SteamVR bindings information and open the SteamVR bindings UI for Elite VR Cockpit.
- Change the controller pose from raw to grip. This may change the controller orientation on controllers other than the Vive wand.
- Display automatically generated information about joystick button and POV controller bindings in the controls panel.
- Trackpad sensitivity is now handled per controller type. Vive wands will retain the current sensitivity; all others will default to an excessively "safe" value until we are able to tune them.
- Project code has been relicensed from LGPL to MPL-2.0
- Releases now contain documentation and license information
- Fixed an issue with detecting Elite Dangerous when overlay is started after Elite Dangerous
- Fixed an issue with seated position not being updated when reset via the dashboard
- Added combat/analysis HUD mode button
- Added night vision toggle button
- [Breaking]: vJoy Device 2 now must also be configured.
- [Breaking]: Galaxy map axis bindings have changed, you will need to recreate your galaxy map bindings.
- [Breaking]: Because of the use of multiple devices, device ordering bugs may require you recreate all your joystick/throttle axis and button bindings (or manually update the DeviceIndex).
- Fixed a bug in the meta panel that caused it to re-render more often than necessary
- Implement a fixed position control axis to control the ship's the radar range
- Implement a power distribution panel