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Q-learning algorithm is implemented to play the pacman game and get the highest possible score.

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Pacman-AI

Project carried out at the university in which the Q-learning algorithm is implemented to play the pacman game and get the highest possible score.

It was created from the project: The Pacman AI projects developed at UC Berkeley.

The created agent is located in bustersAgent.py QLearningAgent.

To see the final functionality it can be done by running:

python .\entrenar.py final

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Q-learning algorithm is implemented to play the pacman game and get the highest possible score.

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