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Update documentation for v3.3 release
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darthcloud committed Jun 21, 2018
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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# Changelog

## [3.3] - 2018-06-01
## [3.3] - 2018-06-05
### Added
- Interrupt based reply.
- Support 1 player 2 controllers control style.

## [3.2] - 2018-06-01
### Changed
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12 changes: 11 additions & 1 deletion README.md
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Expand Up @@ -185,7 +185,7 @@ To toggle on/off the scaling function on a global basis (affect all mapping):
This option is saved into the EEPROM so the next time you power up the adaptor the last
used setting will be reloaded automatically.

#### Calibration
### Calibration

The adaptor handles calibration in almost the exact same way a GameCube does. If
your joystick is drifting or unresponsive during gameplay, you should be able to
Expand All @@ -201,6 +201,16 @@ joystick, C-stick, L button, or R button:
4. Turn off the N64 then turn it back on. (The reset button won't
recalibrate, since the adaptor doesn't lose power or get reinitialized)

### 1 player 2 controllers control style

If connected to two ports of the system at boot time, the adaptor will answer automatically
a limited button status and identity commands on the 2nd port. This allows
to play GoldenEye 007 and Perfect Dark using their respective 1 player 2 controller
control style.

Analog input map for the 1st controller C Buttons will map to the 2nd controller joystick.
Digital input map for the 1st controller R button will map to the 2nd controller Z button.

## Hardware

There are currently one supported version of the Cube64 hardware which uses
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