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Update README.md
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dcrespo3d committed Feb 3, 2024
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Expand Up @@ -40,7 +40,9 @@ You should be able to directly modify files at `godot/art` and see your changes
### Level designers:
On Godot FileSystem, open folder res://levels and you will find Level01.tscn thru Level40.tscn, you should be able to tweak them.

Open any level and you will be able to modify it, moving enemies and things. When moving enemies, beware: when a enemy has 'editable children', be sure to move the parent object, not the child sprite. Doing wrong will result in a collision inconsistency (the enemy is displayed in some place but its kill rectangle is in some other place). Drag it only from the '+' symbol at its top-left corner.
Open any level and you will be able to modify it, moving enemies and things. ~~When moving enemies, beware: when a enemy has 'editable children', be sure to move the parent object, not the child sprite. Doing wrong will result in a collision inconsistency (the enemy is displayed in some place but its kill rectangle is in some other place). Drag it only from the '+' symbol at its top-left corner.~~

Editable children have been removed - no more inconsistency. Just edit the properties for each enemy or thing.

You can also modify floors and walls using the tilemap editor. But there are also pitfalls: Only base styles are usable (gray colored stone, light blue platforms). Using others will fail collision, do not use tiles with index > 30 (except 47 and 86).

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