Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: render to texture #236

Merged
merged 3 commits into from
Jan 27, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 30 additions & 0 deletions proto/decentraland/sdk/components/camera_layer.proto
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
syntax = "proto3";

package decentraland.sdk.components;

import "decentraland/sdk/components/common/id.proto";
import "decentraland/common/colors.proto";

option (common.ecs_component_id) = 1210;

message PBCameraLayer {
// layer to which these settings apply. must be > 0
// Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
uint32 layer = 1;

// should the sun light affect this layer? default false
optional bool directional_light = 2;

// should this layer show player avatars? default false
optional bool show_avatars = 3;

// should this layer show the sky? default false
optional bool show_skybox = 4;

// should this layer show distance fog? default false
optional bool show_fog = 5;

// ambient light overrides for this layer. default -> use same as main camera
optional decentraland.common.Color3 ambient_color_override = 6;
optional float ambient_brightness_override = 7;
}
11 changes: 11 additions & 0 deletions proto/decentraland/sdk/components/camera_layers.proto
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
syntax = "proto3";

package decentraland.sdk.components;

import "decentraland/sdk/components/common/id.proto";

option (common.ecs_component_id) = 1208;

message PBCameraLayers {
repeated uint32 layers = 1;
}
2 changes: 1 addition & 1 deletion proto/decentraland/sdk/components/global_light.proto
Original file line number Diff line number Diff line change
Expand Up @@ -18,5 +18,5 @@ message PBGlobalLight {
optional decentraland.common.Color3 ambient_color = 2;
// ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
// default 1
optional float ambient_brightness = 3;
optional float ambient_brightness = 3;
}
41 changes: 41 additions & 0 deletions proto/decentraland/sdk/components/texture_camera.proto
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
syntax = "proto3";

package decentraland.sdk.components;

import "decentraland/sdk/components/common/id.proto";
import "decentraland/common/colors.proto";

option (common.ecs_component_id) = 1207;

message PBTextureCamera {
// rendered texture width
optional uint32 width = 1;
// rendered texture height
optional uint32 height = 2;
// which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
// defaults to 0
optional uint32 layer = 3;

// default black
optional decentraland.common.Color4 clear_color = 6;
// default infinity
optional float far_plane = 7;

oneof mode {
Perspective perspective = 8;
Orthographic orthographic = 9;
/* Portal portal = 10; */
};
}

message Perspective {
// vertical field of view in radians
// defaults to pi/4 = 45 degrees
optional float field_of_view = 1;
}

message Orthographic {
// vertical extent of the visible range in meters
// defaults to 4m
optional float vertical_range = 1;
}
Loading