I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.
Glide/DirectX implementation on D3D11/12
- Play your old Glide and DirectX games even on the latest, modern version of Windows.
- Glide, Glide2, Glide3 and Glide3 Napalm versions are available
- DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too
- Good compatiblity with the original libraries, I think.
- You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
- Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
- You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
- For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
- You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
Thanks for the Vogons community for providing me useful feedbacks!