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add cold weather ponchos (DeltaV-Station#2688)
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* add cold weather ponchos

* parent CWPArctic off CWPSec

* increase size of CWP

* add CWP recipe to lathe and two to secdrobe

* indents and recipe cleanup

* punnet square ops
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TadJohnson00 authored Jan 11, 2025
1 parent a9aa81d commit 9065183
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Showing 14 changed files with 102 additions and 0 deletions.
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ClothingHeadsetPrison: 3 # DeltaV - prison headsets in secdrobe
ClothingOuterStasecSweater: 2 # DeltaV - add sweaters to secdrobe
ClothingOuterCoatStasec: 2 # DeltaV - replace ClothingOuterWinterSec
ClothingNeckCWPSec: 2 # DeltaV - add cold weather ponchos
## ClothingOuterArmorBasic: 2 # DeltaV - moved body armour from SecDrobe to SecTech
## ClothingOuterArmorBasicSlim: 2
ClothingNeckScarfStripedRed: 3
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3 changes: 3 additions & 0 deletions Resources/Prototypes/Entities/Structures/Machines/lathe.yml
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Expand Up @@ -1264,6 +1264,9 @@
- ClothingNeckScarfStripedOrange
- ClothingNeckScarfStripedBlack
- ClothingNeckScarfStripedPurple
# DeltaV Ponchos
- ClothingNeckCWPSec
- ClothingNeckCWPArctic
# Carpets
- Carpet
- CarpetBlack
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30 changes: 30 additions & 0 deletions Resources/Prototypes/_DV/Entities/Clothing/Neck/misc.yml
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Expand Up @@ -11,3 +11,33 @@
- type: TypingIndicatorClothing
proto: lawyer

- type: entity
parent: ClothingNeckBase
id: ClothingNeckCWPSec
name: security cold weather poncho
description: The Cold Weather Poncho, advertised as a masterpiece of elemental protection. The truth is that it's itchy, stuffy, and a little baggy - but at least it's not cold. This one is grey with Station Security markings.
components:
- type: Sprite
sprite: _DV/Clothing/Neck/Misc/cwpsec.rsi
- type: Clothing
sprite: _DV/Clothing/Neck/Misc/cwpsec.rsi
- type: Item
size: Normal
- type: TemperatureProtection
heatingCoefficient: 1.1
coolingCoefficient: 0.1
- type: Armor
modifiers:
coefficients:
Heat: 0.90

- type: entity
parent: ClothingNeckCWPSec
id: ClothingNeckCWPArctic
name: cold weather poncho
description: The Cold Weather Poncho, advertised as a masterpiece of elemental protection. The truth is that it's itchy, stuffy, and a little baggy - but at least it's not cold.
components:
- type: Sprite
sprite: _DV/Clothing/Neck/Misc/cwparctic.rsi
- type: Clothing
sprite: _DV/Clothing/Neck/Misc/cwparctic.rsi
16 changes: 16 additions & 0 deletions Resources/Prototypes/_DV/Recipes/Lathes/clothing.yml
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result: ClothingOuterStasecSweater
completetime: 4

# Ponchos

- type: latheRecipe
parent: BaseCommandCoatRecipe
id: ClothingNeckCWPArctic
result: ClothingNeckCWPArctic
completetime: 4
materials:
Cloth: 500
Durathread: 300

- type: latheRecipe
parent: ClothingNeckCWPArctic
id: ClothingNeckCWPSec
result: ClothingNeckCWPSec

# Chief Justice Wardrobe

- type: latheRecipe
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26 changes: 26 additions & 0 deletions Resources/Textures/_DV/Clothing/Neck/Misc/cwparctic.rsi/meta.json
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{
"version": 1,
"license": "CC0-1.0",
"copyright": "Original work by TJohnson.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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26 changes: 26 additions & 0 deletions Resources/Textures/_DV/Clothing/Neck/Misc/cwpsec.rsi/meta.json
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{
"version": 1,
"license": "CC0-1.0",
"copyright": "Original work by TJohnson.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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