Skip to content

Commit

Permalink
chore: prepare release
Browse files Browse the repository at this point in the history
  • Loading branch information
derkork committed Apr 17, 2024
1 parent 44e7035 commit ae724d8
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 1 deletion.
5 changes: 5 additions & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.15.2] - 2024-04-17
### Fixed
- Using a history state as initial state of a compound state will no longer leave the compound state stuck at the history state.
- When having multiple automatic transitions with a delay in a state the first matching transition will be taken. Before, if all automatic transitions had a delay, the last matching transition was taken which was different from the documented behavior.

## [0.15.1] - 2024-04-02
### Improved
- The C# wrappers for the state chart nodes now have a `CallDeferred` function and a new `MethodNames` enum which contains the names of all methods that can be called on a state chart node. This makes it easier to call methods on a state chart node from C# code (e.g. ` _stateChart.CallDeferred(StateChart.MethodName.SendEvent, "player_entered")
Expand Down
2 changes: 1 addition & 1 deletion addons/godot_state_charts/plugin.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,5 @@
name="Godot State Charts"
description="A simple, yet powerful state charts library for Godot"
author="Jan Thomä & Contributors"
version="0.15.1"
version="0.15.2"
script="godot_state_charts.gd"

0 comments on commit ae724d8

Please sign in to comment.