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Currently it's only possible that each equipment ID has only one color assigned.
References (optional)
No response
Additional info (optional)
With the introduction of a memory system this issue can be overcome with also the side benefit of not having to define any colors in the config.
This can introduce a lot of bugs and overhang in the code.
One solution may be to detect a character change by monitoring the ped hash.
The hash changes if the ped has beed edited in any way, e.g. any ped editor is opened or closed.
The removal/edit of props by code/scripts need to be looked into.
If there seems to be no conflicts, save every whitelisted component initially and on ped hash change.
CAVE: Equipments such as Duty Bels which may contain taser can have different colors for the taser model when the drawn model has no additional textures due to the taser no longer holstered.
One possible solution for the issue may be to create a fallback if the component variation is detected as invalid - a warning message should also be displayed in the console to inform the user about the mismatch.
Please confirm the following
I've checked for similar requests before opening this issue.
The text was updated successfully, but these errors were encountered:
Version
v1.0.1
Description
Currently it's only possible that each equipment ID has only one color assigned.
References (optional)
No response
Additional info (optional)
With the introduction of a memory system this issue can be overcome with also the side benefit of not having to define any colors in the config.
This can introduce a lot of bugs and overhang in the code.
One solution may be to detect a character change by monitoring the ped hash.
The hash changes if the ped has beed edited in any way, e.g. any ped editor is opened or closed.
The removal/edit of props by code/scripts need to be looked into.
If there seems to be no conflicts, save every whitelisted component initially and on ped hash change.
CAVE: Equipments such as Duty Bels which may contain taser can have different colors for the taser model when the drawn model has no additional textures due to the taser no longer holstered.
One possible solution for the issue may be to create a fallback if the component variation is detected as invalid - a warning message should also be displayed in the console to inform the user about the mismatch.
Please confirm the following
The text was updated successfully, but these errors were encountered: