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Update CHANGELOG.md
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dethrace-labs authored Sep 29, 2024
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Expand Up @@ -4,7 +4,42 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

### July 2024
- Support for CD audio added [PR](https://github.com/dethrace-labs/dethrace/pull/393)

### June 2024
- Reverse engineered BRender code replaced with now-open-sourced [BRender-v1.3.2](https://github.com/dethrace-labs/BRender-v1.3.2)
- Replaced home-made OpenGL renderer with BRender software renderer
- [PR](https://github.com/dethrace-labs/dethrace/pull/363)

### July 2023
- First cut of network code

### May 2023
- Fixed multi-channel audio which worked in the original DOS code, but was broken in the original win95 code [PR](https://github.com/dethrace-labs/dethrace/pull/329)

### November 2022
- Action Replay mode added. [PR](https://github.com/dethrace-labs/dethrace/pull/230)

### October 2022
- "hires" SVGA 640x480 mode added. [PR](https://github.com/dethrace-labs/dethrace/pull/217)
### June 2022
- Audio added, thanks to [miniaudio](https://miniaud.io/). [PR](https://github.com/dethrace-labs/dethrace/pull/130)

### May 2022
- Pedestrians added! [PR](https://github.com/dethrace-labs/dethrace/pull/118)

### April 2022
- Vehicle damage added. [PR](https://github.com/dethrace-labs/dethrace/pull/116)

### March 2022
- Fog depth effects added. This really gives a boost to looking like the original game now. [PR](https://github.com/dethrace-labs/dethrace/pull/95)

### January 2022
- Texturing implemented, no more ghostly shades of grey for everything! [PR](https://github.com/dethrace-labs/dethrace/pull/69)

### September 2021
- Vehicle physics are implemented enough to drive around parts of the tracks [PR](https://github.com/dethrace-labs/dethrace/pull/57)

### July 17 2021
- 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!
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