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test: always connect peers more realistically #856

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merged 2 commits into from
Oct 29, 2024

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EvanHahn
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@EvanHahn EvanHahn commented Sep 23, 2024

I recommend reviewing this with whitespace changes disabled.

Our tests currently connect MapeoManagers in two ways:

  1. By starting peer discovery servers and connecting. This is similar to what the real app does.
  2. By manually creating streams and connecting them in tests. This is less realistic.

This commit removes the second way because:

  • it is less realistic
  • it lets us remove some test-only code in the src/ directory
  • it will make an upcoming change easier
  • it used to be significantly faster, but that's no longer true

I also tried to fix a possible (test-only) race condition, which could have been a reason for the less realistic option:

  1. Start connecting peers by calling connectPeers(). This begins the process of starting peer discovery servers.
  2. Disconnect them by calling the callback returned by connectPeers().
  3. The peer discovery servers start, and begin connecting. This is bad because we already wanted to disconnect!

test-e2e/utils.js Show resolved Hide resolved
Comment on lines -211 to -251
/**
* Create a Mapeo replication stream. This replication connects the Mapeo RPC
* channel and allows invites. All active projects will sync automatically to
* this replication stream. Only use for local (trusted) connections, because
* the RPC channel key is public. To sync a specific project without
* connecting RPC, use project[kProjectReplication].
*
* @param {boolean} isInitiator
*/
[kManagerReplicate](isInitiator) {
const noiseStream = new NoiseSecretStream(isInitiator, undefined, {
keyPair: this.#keyManager.getIdentityKeypair(),
})
return this.#replicate(noiseStream)
}

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No longer needed.

@EvanHahn EvanHahn marked this pull request as ready for review September 23, 2024 15:19
@EvanHahn EvanHahn marked this pull request as draft September 23, 2024 15:30
EvanHahn added a commit that referenced this pull request Sep 24, 2024
We have a test helper, `invite`, that invites people to projects. It
works like this:

1. Tell the invitee(s) to accept any invite they receive.
2. Send the invite.

This is fine for most of our tests, where only one invite will be sent
to each manager. But we have [at least one test][0] where multiple
invites are sent.

That can cause a race condition. Imagine the following scenario where
`invite` is called twice:

1. Tell the invitee to accept any invite they receive (listener 1).
2. Tell the invitee to accept any invite they receive (listener 2).
3. Send the first invite.
4. Both listeners fire, sending one valid "accept" response and one that
   gets dropped.
4. Send the second invite. There are no listeners, and the test hangs.

This commit changes `invite`. Now, it works like this:

1. Generate an invite ID.
2. Tell the invitee(s) to accept any invite with that ID.
3. Send the invite.

As far as I know, this isn't a problem today. But an [upcoming test
change][1] causes this to happen much more reliably, so I think this is
worth fixing. (I think it's worth fixing even without that upcoming
change. Also, I tested this with those changes and it does, indeed, fix
hung tests.)

[0]: https://github.com/digidem/comapeo-core/blob/d2e5590aa749b690e5c07c3b64791db5e403ee29/test-e2e/sync.js#L530
[1]: #856
@EvanHahn EvanHahn force-pushed the connect-peers-realistically-in-tests branch from 053346a to 0d8554d Compare September 24, 2024 18:24
@EvanHahn EvanHahn changed the base branch from main to fix-test-invite-race-conditions September 24, 2024 18:31
EvanHahn added a commit that referenced this pull request Sep 26, 2024
We have a test helper, `invite`, that invites people to projects. It
works like this:

1. Tell the invitee(s) to accept any invite they receive.
2. Send the invite.

This is fine for most of our tests, where only one invite will be sent
to each manager. But we have [at least one test][0] where multiple
invites are sent.

That can cause a race condition. Imagine the following scenario where
`invite` is called twice:

1. Tell the invitee to accept any invite they receive (listener 1).
2. Tell the invitee to accept any invite they receive (listener 2).
3. Send the first invite.
4. Both listeners fire, sending one valid "accept" response and one that
   gets dropped.
4. Send the second invite. There are no listeners, and the test hangs.

This commit changes `invite`. Now, it works like this:

1. Generate an invite ID.
2. Tell the invitee(s) to accept any invite with that ID.
3. Send the invite.

As far as I know, this isn't a problem today. But an [upcoming test
change][1] causes this to happen much more reliably, so I think this is
worth fixing. (I think it's worth fixing even without that upcoming
change. Also, I tested this with those changes and it does, indeed, fix
hung tests.)

[0]: https://github.com/digidem/comapeo-core/blob/d2e5590aa749b690e5c07c3b64791db5e403ee29/test-e2e/sync.js#L530
[1]: #856
Base automatically changed from fix-test-invite-race-conditions to main September 26, 2024 16:57
Our tests currenly connect `MapeoManager`s in two ways:

1. By starting peer discovery servers and connecting. This is similar to
   what the real app does.
2. By manually creating streams and connecting them in tests. This is
   less realistic.

This commit removes the second way because:

- it is less realistic
- it lets us remove some test-only code in the `src/` directory
- it will make an upcoming change easier

I also tried to fix a possible (test-only) race condition, which *could*
have been a reason for the less realistic option:

1. Start connecting peers by calling `connectPeers()`. This begins the
   process of starting peer discovery servers.
2. Disconnect them by calling the callback returned by `connectPeers()`.
3. The peer discovery servers start, and begin connecting. *This is bad*
   because we already wanted to disconnect!
@EvanHahn EvanHahn force-pushed the connect-peers-realistically-in-tests branch from 0d8554d to 2e9e219 Compare October 28, 2024 21:01
@EvanHahn EvanHahn marked this pull request as ready for review October 28, 2024 21:02
@EvanHahn EvanHahn enabled auto-merge (squash) October 28, 2024 21:11
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looks good, good to simplify things.

@EvanHahn EvanHahn merged commit 0bd8a7a into main Oct 29, 2024
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@EvanHahn EvanHahn deleted the connect-peers-realistically-in-tests branch October 29, 2024 12:59
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2 participants