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docs: document 180s game invite join window after cold launch - #8669
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When a player accepts a game invite and the game isn't running, Discord launches it and holds the pending join until the Social SDK connects. That window was raised from 60 to 180 seconds, and it wasn't documented anywhere. Added a warning to the "Accepting Game Invites" section of the Managing Game Invites guide that: - Explains the 180 second window, measured from when the player clicks "Join", and that the join is lost if the SDK doesn't connect in time. - Recommends registering `Client::SetActivityJoinCallback` before calling `Client::Connect`, since a join that arrives before the callback is registered is dropped. - Recommends initializing and connecting the SDK early in startup, holding on to the join secret, and acting on it once the player is ready. Also added a change log entry and a `Client::Connect` reference link.
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When a player accepts a game invite and the game isn't running, Discord launches it and holds the pending join until the Social SDK connects. That window was raised from 60 to 180 seconds, and it wasn't documented anywhere.
Added a warning to the "Accepting Game Invites" section of the Managing Game Invites guide that:
Client::SetActivityJoinCallbackbefore callingClient::Connect, since a join that arrives before the callback is registered is dropped.Also added a change log entry and a
Client::Connectreference link.