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Feat: Simulate unbuffed hero panel attributes #745
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Implements a long-requested toggle to simulate character attributes when out of combat, so users can compare the ingame hero panel to the optimizer's. This is not, and cannot, be perfect (at least without more user input UI). Is a soulbeast player equipping an axe? A torch or dagger? Both? Neither? There's no way to know or assume in a way that would be consistent for every build.
On a best-effort basis, this assumes that an elementalist is in fire attunement (not air) and a power guardian or warrior isn't on their greatsword set; these are kind of arbitrary and the UI warning shouldn't commit to us keeping those kinds of things true as it's quite hard.
I don't know how to integrate this into the UI; not a big fan of what's committed here at all. Maybe an implementation within the
<Character>
component? That would allow the main site to have this toggle, which obviously a ton of people want. Help wanted there.(Simulation changes and data fields for this feature were merged in #726 and are live.)
Notes:
[draft previews]