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Rolling back some function type changes so that I can make that all i…
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…n a separate pull request
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AaronB-Hub committed Aug 23, 2024
1 parent 7b00ff7 commit ef010b9
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Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/melee/it/it_26B1.c
Original file line number Diff line number Diff line change
Expand Up @@ -505,7 +505,7 @@ void it_8026B7F8(HSD_GObj* fighter_gobj)

/// Remove all GObj interaction references from item
/// @returns Whether or not @p ref_gobj was the #Item::owner.
bool it_8026B894(Item_GObj* gobj, HSD_GObj* ref_gobj)
bool it_8026B894(HSD_GObj* gobj, HSD_GObj* ref_gobj)
{
Item* ip = GET_ITEM(gobj);
bool result = false;
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2 changes: 1 addition & 1 deletion src/melee/it/item.c
Original file line number Diff line number Diff line change
Expand Up @@ -1161,7 +1161,7 @@ void Item_80268E40(Item* item_data, struct ItemStateDesc* itemStateDesc)

extern struct r13_ColAnimStruct* it_804D6D04;

void Item_80268E5C(Item_GObj* gobj, enum_t msid, Item_StateChangeFlags flags)
void Item_80268E5C(HSD_GObj* gobj, enum_t msid, Item_StateChangeFlags flags)
{
Vec3 sp4C;
Vec3 scl;
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6 changes: 3 additions & 3 deletions src/melee/it/item.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,16 +28,16 @@ struct ItemStateDesc;
/* 268DD4 */ void Item_80268DD4(HSD_GObj* gobj, float);
/* 268E40 */ void Item_80268E40(Item* item_data,
struct ItemStateDesc* itemStateDesc);
/* 268E5C */ void Item_80268E5C(Item_GObj* gobj, enum_t msid,
/* 268E5C */ void Item_80268E5C(HSD_GObj* gobj, enum_t msid,
Item_StateChangeFlags flags);
/* 2693E4 */ void Item_802693E4(HSD_GObj* gobj);
/* 2694CC */ void Item_802694CC(Item_GObj* gobj);
/* 2694CC */ void Item_802694CC(HSD_GObj* gobj);
/* 2697D4 */ void Item_802697D4(HSD_GObj* gobj);
/* 269978 */ void Item_80269978(HSD_GObj* gobj);
/* 269CA0 */ void Item_80269CA0(Item* item_data, s32 damage);
/* 26A848 */ void Item_8026A848(HSD_GObj* gobj, HSD_GObj* fgobj);
/* 26A8EC */ void Item_8026A8EC(Item_GObj* gobj);
/* 26AB54 */ void Item_8026AB54(Item_GObj* gobj, HSD_GObj* owner_gobj,
/* 26AB54 */ void Item_8026AB54(HSD_GObj* gobj, HSD_GObj* owner_gobj,
Fighter_Part part);
/* 26ABD8 */ void Item_8026ABD8(HSD_GObj* gobj, Vec3* pos, float);
/* 26AC74 */ void Item_8026AC74(HSD_GObj* gobj, Vec3*, Vec3*, float);
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