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Imgui: Remember position of movable overlays #13331

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1 change: 1 addition & 0 deletions Source/Core/Common/CommonPaths.h
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,7 @@
#define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
#define FREELOOK_CONFIG "FreeLook.ini"
#define RETROACHIEVEMENTS_CONFIG "RetroAchievements.ini"
#define IMGUI_CONFIG "ImGui.ini"

// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"
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2 changes: 2 additions & 0 deletions Source/Core/Common/FileUtil.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -898,6 +898,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
s_user_paths[F_IMGUICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + IMGUI_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
Expand Down Expand Up @@ -935,6 +936,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
s_user_paths[F_IMGUICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + IMGUI_CONFIG;
break;

case D_CACHE_IDX:
Expand Down
1 change: 1 addition & 0 deletions Source/Core/Common/FileUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,7 @@ enum
F_FREELOOKCONFIG_IDX,
F_GBABIOS_IDX,
F_RETROACHIEVEMENTSCONFIG_IDX,
F_IMGUICONFIG_IDX,
NUM_PATH_INDICES
};

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4 changes: 2 additions & 2 deletions Source/Core/VideoCommon/OnScreenUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
#include "VideoCommon/OnScreenUI.h"

#include "Common/EnumMap.h"
#include "Common/FileUtil.h"
#include "Common/Profiler.h"
#include "Common/Timer.h"

Expand Down Expand Up @@ -54,8 +55,7 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
return false;
}

// Don't create an ini file. TODO: Do we want this in the future?
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().IniFilename = File::GetUserPath(F_IMGUICONFIG_IDX).data();
SetScale(scale);

PortableVertexDeclaration vdecl = {};
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18 changes: 9 additions & 9 deletions Source/Core/VideoCommon/PerformanceMetrics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,10 +83,9 @@ double PerformanceMetrics::GetLastSpeedDenominator() const
void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
{
const float bg_alpha = 0.7f;
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoFocusOnAppearing;

const double fps = GetFPS();
const double vps = GetVPS();
Expand Down Expand Up @@ -119,7 +118,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 4.f * backbuffer_scale));

// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height));
ImGui::SetNextWindowBgAlpha(bg_alpha);
window_y += graph_height + window_padding;
Expand Down Expand Up @@ -161,7 +160,8 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
DT_ms(std::max(m_fps_counter.GetSampleWindow(), m_vps_counter.GetSampleWindow())).count();

if (ImPlot::BeginPlot("PerformanceGraphs", ImVec2(-1.0, -1.0),
ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus))
ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus |
ImPlotFlags_NoInputs))
{
ImPlot::PushStyleColor(ImPlotCol_PlotBg, {0, 0, 0, 0});
ImPlot::PushStyleColor(ImPlotCol_LegendBg, {0, 0, 0, 0.2f});
Expand Down Expand Up @@ -192,7 +192,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
// Position in the top-right corner of the screen.
float window_height = 47.f * backbuffer_scale;

ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, window_height));
ImGui::SetNextWindowBgAlpha(bg_alpha);

Expand All @@ -215,7 +215,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
float window_height = (12.f + 17.f * count) * backbuffer_scale;

// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, window_height));
ImGui::SetNextWindowBgAlpha(bg_alpha);

Expand Down Expand Up @@ -245,7 +245,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
float window_height = (12.f + 17.f * count) * backbuffer_scale;

// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(window_width, (12.f + 17.f * count) * backbuffer_scale));
ImGui::SetNextWindowBgAlpha(bg_alpha);

Expand Down