Unity's "Missing" Build Pipeline
#Features#
- Build & Deploy to Steam
- Build & Deploy to Mac App Store
- CLI Building
- Save/Load JSON based config
[lot more is getting converted over, but it takes time]
The idea behind this system is to augment the amount of code needed to create custom build pipelines. A given build can be made up of different parts:
These are things that you would like changed in a paticular build settings, so modifications to the PlayerSettings bundle version for example.
These are things that are more about crafting certain file structures, or doing some modifications outside of Unity
- Modifiers.PreProcessor
- Routines.PreProcessor
- BuildPlayer
- Routines.PostProcessor
- Modifiers.PostProcessor