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NearbyInteraction iOS xcode27.0 b5
Alex Soto edited this page Aug 10, 2026
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1 revision
#NearbyInteraction.framework
diff -ruN /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/NearbyInteraction.framework/Headers/NISession.h /Applications/Xcode_27.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/NearbyInteraction.framework/Headers/NISession.h
--- /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/NearbyInteraction.framework/Headers/NISession.h 2026-07-10 04:27:40
+++ /Applications/Xcode_27.0.0-beta5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/NearbyInteraction.framework/Headers/NISession.h 2026-08-03 23:47:04
@@ -58,7 +58,11 @@
The dispatch queue on which the delegate calls are performed.
@discussion If not provided or nil, delegate calls will be performed on the main queue.
*/
+#if OS_OBJECT_USE_OBJC
@property (nonatomic, strong, nullable) dispatch_queue_t delegateQueue;
+#else
+@property (nonatomic, assign, nullable) dispatch_queue_t delegateQueue;
+#endif
/**
A unique nearby interaction identifier for this session.