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one of two identical files for “no floor” tiles are enough, yeah
and be sure, it’s —(somehow)— related to the issue #61 for each’n‘every set of graphics except for gfx.simple which I’ll deal with later all of such pairs are (were) really the same files, up to every single bit ... all but “blacktooth-nofloor-east|west” in gfx.2009 and gfx $ sha256sum gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-*st.png 1afce93d02f7dbb2333331b74bf7c7267b477ec4fcfb4bf96747428718add714 gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-east.png e6df4bab14032d9e96dd97bfffa79269724152539a531dfc236e08b39d54e269 gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-west.png to figure out the difference in pixels, I used imagemagick’s compare $ compare -metric ae \ gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-east.png \ gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-west.png \ blacktooth-nofloor-east-west-diff.png and finally gfx/blacktooth-nofloor-east.png became gfx/blacktooth-nofloor-y.png gfx.2009/blacktooth-nofloor-west.png became gfx.2009/blacktooth-nofloor-y.png
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gamedata/gfx.2003/penitentiary.png/penitentiary-nofloor-south.png
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