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is there any reason to have +1 tile for the absence of floor in a room ? #61
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Line 38 in c6c3c67
Line 46 in c6c3c67
I can get it for doors but not for the lack of floor Line 1212 in c6c3c67
Line 1379 in c6c3c67
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dougmencken
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Feb 16, 2024
and be sure, it’s —(somehow)— related to the issue #61 for each’n‘every set of graphics except for gfx.simple which I’ll deal with later all of such pairs are (were) really the same files, up to every single bit ... all but “blacktooth-nofloor-east|west” in gfx.2009 and gfx $ sha256sum gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-*st.png 1afce93d02f7dbb2333331b74bf7c7267b477ec4fcfb4bf96747428718add714 gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-east.png e6df4bab14032d9e96dd97bfffa79269724152539a531dfc236e08b39d54e269 gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-west.png to figure out the difference in pixels, I used imagemagick’s compare $ compare -metric ae \ gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-east.png \ gamedata/gfx.2009/blacktooth.png/blacktooth-nofloor-west.png \ blacktooth-nofloor-east-west-diff.png and finally gfx/blacktooth-nofloor-east.png became gfx/blacktooth-nofloor-y.png gfx.2009/blacktooth-nofloor-west.png became gfx.2009/blacktooth-nofloor-y.png
Unfortunately, the renaming in 49aaa21 changed the sequence in which the floor tiles are drawn Before the rename, it looked so and then it became |
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moreover, the related image files are completely identical, isn’t one of both enough?
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