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Dragonchain Golang SDK

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Talk to your dragonchain.

⚠️Warning!⚠️ This repository is not currently actively maintained. We will still welcome PRs for updates, but note that parts of this SDK may not be fully working.

Method Quicklinks

These docs are auto-generated.

Installation

go get https://github.com/dragonchain/dragonchain-sdk-go

Examples

GetBlock

import (
    "fmt"
    "net/http"

    "github.com/dragonchain/dragonchain-sdk-go"
)
httpClient := &http.Client{}
myDcID := "3f2fef78-0000-0000-0000-9f2971607130";
myCreds := dragonchain.NewCredentials(mydcID, apiKey, apiKeyID, dragonchain.HashSHA256)
client := dragonchain.NewClient(myCreds, baseURL, httpClient)

call, err := await client.GetBlock("block-id-here");

if err != nil {
  fmt.Println("Something went wrong!");
  fmt.Printf("HTTP status code from chain: %s", call.status);
  fmt.Printf("Error response from chain: %s", call.response);
}
fmt.Println("Successful call!");
fmt.Printf("Block: %s", call.response);

QueryTransactions

searchResult := client.QueryTransactions(Query.NewQuery("tag=MyAwesomeTransactionTag"))

OverrideCredentials

This is fine for quick tests. For actual production use, you should use the credential ini file or environment variables

newHttpClient := &http.Client{}
client.overrideCredentials("AUTH_KEY_ID","AUTH_KEY", newHttpClient)

Configuration

In order to use this SDK, you need to have an Auth Key as well as an Auth Key ID for a given dragonchain. This can be loaded into the sdk in various ways, and are checked in the following order of precedence:

  1. The environment variables AUTH_KEY and AUTH_KEY_ID can be set with the appropriate values
  2. Write an ini-style credentials file at ~/.dragonchain/credentials (or on Windows: %LOCALAPPDATA%\dragonchain\credentials) where the section name is the dragonchain id, with values for auth_key and auth_key_id like so:
[35a7371c-a20a-4830-9a59-5d654fcd0a4a]
auth_key_id = JSDMWFUJDVTC
auth_key = n3hlldsFxFdP2De0yMu6A4MFRh1HGzFvn6rJ0ICZzkE

Contributing

Dragonchain is happy to welcome contributions from the community. You can get started here.

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