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Fix another incorrect mapping of texture indices for UE1 models.
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OrdinaryMagician authored and coelckers committed Jul 27, 2022
1 parent 83077b6 commit 9eb8d65
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions src/common/models/models_ue1.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -309,8 +309,9 @@ void FUE1Model::AddSkins( uint8_t *hitlist, const FTextureID* surfaceskinids)
{
for (int i = 0; i < numGroups; i++)
{
if (surfaceskinids && surfaceskinids[i].isValid())
hitlist[surfaceskinids[i].GetIndex()] |= FTextureManager::HIT_Flat;
int ssIndex = groups[i].texNum;
if (surfaceskinids && surfaceskinids[ssIndex].isValid())
hitlist[surfaceskinids[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat;
}
}

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