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Patch the OpenXR headers to get EGL from GLAD if we're using it #791

Patch the OpenXR headers to get EGL from GLAD if we're using it

Patch the OpenXR headers to get EGL from GLAD if we're using it #791

Triggered via push November 4, 2024 16:40
Status Success
Total duration 54m 45s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
58s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
7m 41s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 33s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
230 MB
android-template-arm32
70.1 MB
android-template-arm64
64.2 MB
godot-api-dump
416 KB
ios-template
39.7 MB
linux-editor-mono
78 MB
linux-template-minimal
16.7 MB
linux-template-mono
30.9 MB
macos-editor
104 MB
macos-template
46.8 MB
web-nothreads-template
15.3 MB
web-template
15.2 MB
windows-editor
64.7 MB
windows-template
31.2 MB