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Describe the solution you'd like
Currently on Windows, z_time and z_clock primitives are implemented in the same way. However, they have different purposes in mind, as mentioned in #270 .
For Windows, in Rust they base the clock implementation on QueryPerformanceCounter. We might think about updating the Windows port to that but I'd leave it as a new PR.
The text was updated successfully, but these errors were encountered:
Describe the feature
Is your feature request related to a problem?
No
Describe the solution you'd like
Currently on Windows,
z_time
andz_clock
primitives are implemented in the same way. However, they have different purposes in mind, as mentioned in #270 .Additional context
From @Mallets in #269:
The text was updated successfully, but these errors were encountered: