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Align z_time and z_clock primitives for Windows with Rust implementation #272

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cguimaraes opened this issue Oct 26, 2023 · 1 comment
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enhancement Things could work better

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@cguimaraes
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Describe the feature

Is your feature request related to a problem?
No

Describe the solution you'd like
Currently on Windows, z_time and z_clock primitives are implemented in the same way. However, they have different purposes in mind, as mentioned in #270 .

Additional context
From @Mallets in #269:

For Windows, in Rust they base the clock implementation on QueryPerformanceCounter. We might think about updating the Windows port to that but I'd leave it as a new PR.

@Mallets
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Mallets commented Jan 9, 2024

Closed by #310

@Mallets Mallets closed this as completed Jan 9, 2024
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