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A recreation of the original DOOM game written in C++ using raylib.

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eef-g/DOOM-Remake

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Just Another Doom Clone -- WIP

A DOOM remake written in C++ without a game engine.

Technologies used:

C++ Raylib

Features:

  • I'll get to finishing the Readme later, I promise :)

Build Instructions:

This project uses CMake as the primary method of compiling and building. It includes a makefile in the root of the project to make the use of CMake streamlined and only a single command to build.

  • First time build
  make setup
  make
  • Subsequent builds
  make

NOTE: If you wish to manually run the project after building, the game executable is located at build/game.exe