This is a set of mods for Oxygen Not Included made by me. They can be downloaded from the steam workshop.
This mod adds a few extra 4-bit automation circuits:
- 4-bit Input Switch
- Hex Display
- Binary adder with carry
- Comparator
- Addressable memory
Potential future additions:
- Shift register
- Other things
This mod adds a building to clone critter eggs using genetic ooze and water. Genetic ooze can be produced in the Molecular Forge.
Cloning recipes are created automatically for all base game critters and any modded critters that provide either EGG_ID
or EggId
in their IEntityConfig
class.
Depends on: Radiation
Adds a Fusion Reactor building to the game. The fusion reactor produces large amounts of heat by fusing hydrogen into helium and requires a steady flow of liquid coolant. See in game database entry for an extended description.
Adds three new tiers of wires to the game, and two new power transformers.
This smaller wire can carry up to 5 kW and must be built from highly conductive metals and with an insulating plastic coating. A corresponding wire bridge is also added.
This wire can carry up to 1000 kW and must be built from highly conductive metals and with an insulating plastic coating. A corresponding joint plate is also added.
This wire can carry up to 1000 MW and is built using a mix of ceramic and fullerene that turns superconductive at very low temperatures. The wire will break if it becomes too hot. A corresponding joint plate is also added.
As the name implies, this transformer can transform 100 kW of electric power. It is 3x3 tiles in size.
If you ever feel that the 100 kW Power Transformer is too small... This one can transform 2000 kW of electric power and is 3x4 tiles large.
Hyper Coolant is a liquid with very high heat capacity and thermal conductivity. It can be produced in the Molecular Forge from Super Coolant and Molten Lead.
This mod simply ensures that all materials in the game has a category in the Resources sidebar.
A map mod I made quite a while ago. It has not been updated recently.
Adds radiation to the game. This is mostly simulated using the existing germ mechanics, but with some exceptions. For instance radiation can spread between gases, liquids, and solids on its own. It can also spread from inside of pipes to the pipe itself and then out into the environment. It is not possible to disinfect radiation. Exposure to radiation will cause radiation sickness.
A set of useful tools and functions used by my mods. Provides functionality for easily defining strings, materials, and recipes from yaml among other things.
Just a dummy test mod