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renderer: build_room_kit r8 — albedo separation for the flat-light pl…
CodeQL
#1178:
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renderer: build_room_kit r8 — albedo separation for the flat-light placement gate (#83)
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renderer: build_room_kit r8 — albedo separation for the flat-light placement gate (#83)
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renderer: build_room_kit r8 — albedo separation for the flat-light placement gate (#83)
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renderer: build_room_kit r8 — albedo separation for the flat-light placement gate (#83)
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renderer: build_room_kit r7 — full impassable coverage + flat-light s…
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renderer: build_room_kit r7 — full impassable coverage + flat-light score capture (#83)
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renderer: kit pillar grounding — seat bounds min.y on floor (r6, #83)…
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renderer: kit pillar grounding — seat bounds min.y on floor (r6, #83)
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renderer: kit pillar grounding — seat bounds min.y on floor (r6, #83)
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renderer: build_room_kit r5 — measured pillar columns + pillar materi…
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renderer: build_room_kit r5 — measured pillar columns + pillar material + wall height (#83)
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renderer: build_room_kit r3 — wall/pillar mass, baked lighting, brazi…
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renderer: build_room_kit r3 — wall/pillar mass, baked lighting, brazier shape (#83)
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qa: registration instrument — per-room paint↔collision agreement scor…
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renderer: build_room_kit — 3D-first room assembly from Synty kit, geo…
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renderer: build_room_kit — 3D-first room assembly from Synty kit, geometry-JSON-driven (#83 spike)
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#1162:
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1m 41s
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qa: registration instrument — per-room paint-vs-collision agreement score + honest baseline (#1680)
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client: gate actor spawns on bundle-ready + render-coverage rebind gu…
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client: gate actor spawns on bundle-ready + render-coverage rebind guard (#1666) + cert full-figure assert
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client: silhouette occluder-scoping (#1677), foe tint/footing (#1665)…
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client: silhouette occluder-scoping fix (#1677), foe tint/footing polish (#1665), monster bind guard (#1666) + cert counter-assert
CodeQL
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client: G4 punch batch — actor mesh-binding guard (#1666), runtime mo…
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client: G4 punch batch — actor mesh-binding fix (#1666), runtime monster grounding/scale/tint (#1665), silhouette shader always-included + pre-flight guard (#1674)
CodeQL
#1155:
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1m 37s
client-fix-batch
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ci: fix ci.yml YAML (colon in folded step name broke the CI workflow …
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