BG3-style demo asset library — 68 Tripo3D assets + registry rows (#1628)#1635
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BG3-style demo asset library — 68 Tripo3D assets + registry rows (#1628)#1635100yenadmin wants to merge 2 commits into
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…stry rows (#1628) - 68/68 generated (33 rigged: 12 BG3-class party, 6 NPCs, 13 creatures incl. octopod/avian/quadruped, 2 bosses; 35 static town/dungeon props), 655 MB on LEXAR - Tripo balance 4835 -> 215 (95.5% spent per owner directive; reserve kept for regens) - tools/asset_library_batch.py: checkpointed two-stage (gen/rig) queue driver, balance floor - data/asset-registry/registry.json: +68 exact-resolve rows (verified via viewer/asset_registry.py) - TRIPO_PIPELINE.md: bulk-run cost rates; avian rigs have NO retarget presets (probed); rig_type 'others' fix = regen with explicit body-plan phrasing - Binaries stay off-git per registry convention; box deploy is the follow-up
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✨ Finishing Touches🧪 Generate unit tests (beta)
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…ploy runbook; prop registry refs .glb->.fbx - TripoLibraryImport.cs: one-click importer config for all 68 assets (Generic/NoAvatar — NEVER Humanoid, drops Tripo clips; clip naming + walk/idle/run loop; <id>_mat.mat albedo materials so the renderer can bind textures at spawn) - docs/asset-library/DEPLOY-GEX44.md: scp/untar/import/verify runbook for the box - 35 prop registry model_refs .glb->.fbx (Mac-side Blender convert; stock Unity has no glTF importer)
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| foreach (var ext in new[] { "albedo.jpg", "albedo.png" }) | ||
| { | ||
| var p = Path.Combine(dir, ext); | ||
| if (File.Exists(p)) { texPath = p; break; } | ||
| } |
| foreach (var dir in Directory.GetDirectories(root)) | ||
| { | ||
| string id = Path.GetFileName(dir); | ||
| string model = Path.Combine(dir, id + ".fbx"); |
| string texPath = null; | ||
| foreach (var ext in new[] { "albedo.jpg", "albedo.png" }) | ||
| { | ||
| var p = Path.Combine(dir, ext); |
| if (File.Exists(p)) { texPath = p; break; } | ||
| } | ||
| if (texPath == null) return false; | ||
| string matPath = Path.Combine(dir, id + "_mat.mat"); |
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Closes #1628.
What this delivers
A complete BG3-classes/races demo asset library generated through the live-tested Tripo3D pipeline — 68/68 assets, zero permanent failures, ready for box deploy:
Budget truth
Tripo API balance 4,835 → 215 (95.5% spent per owner directive; 215 held above the 100 floor as integration-regen reserve). Owner's dashboard showed ~41k — API is source of truth, recorded on #1628.
Evidence
/Volumes/LEXAR/Codex/worldos-asset-library/manifest.jsonl(68 rows)/Volumes/LEXAR/Codex/worldos-asset-library/<asset_id>/viewer/asset_registry.py(character/monster/prop)docs/asset-library/BG3-DEMO-LIBRARY.mdNew live-tested Tripo facts (folded into TRIPO_PIPELINE.md)
rig_type:"others"on rig-check → regenerate with explicit body-plan phrasing ("quadruped, on all fours") — fixed the intellect devourer for ~40 crNot in this PR
Box/Unity deploy of the binaries to
Assets/cast|props/<id>/(LFS-blocked; LEXAR tarball is the save story) — follow-up step. Avian clips blocked upstream (no presets exist).