Originally introduced in the Unity port of Doom, later included in the KEX port, this featured highlights to the player what weapons are currently available.
Check the official Doomworld Forums thread for this project.
Name | Description |
---|---|
Native | Is the Weapon Carousel natively supported on this port? |
Animated | Does the Weapon Carousel animated smoothly when switching weapons? |
Looping | Does the Weapon Carousel visually loop between the final and initial weapon slots?2 |
DeHackEd | Is the entry Carousel Icon = "<lumpname>" supported on the Weapon DeHackEd definitions?1 |
Note 1: While this DeHackEd option can define custom icons in any compatibility level, it is mainly useful in ID24-compatible ports, where additional custom weapon definitions are possible.
Note 2: See the following screenshots for the looping visual.
Port | Native | Animated | Looping | DeHackEd | Download |
---|---|---|---|---|---|
Unity | ✔️ | ❌ | ✔️ | ❌ | Steam |
KEX | ✔️ | ❌ | ✔️ | ✔️ | Steam / GOG |
Woof | ✔️ | ✔️ | ❌ | ✔️ | GitHub |
Nugget | ✔️ | ✔️ | ❌ | ✔️ | GitHub |
Cherry | ✔️ | ✔️ | ❌ | ✔️ | GitHub |
Crispy | ❌ | N/A | N/A | N/A | GitHub |
International | ❌ | N/A | N/A | N/A | GitHub |
PrBoomX | ❌ | N/A | N/A | N/A | GitHub |
DSDA | ❌ | N/A | N/A | N/A | GitHub |
Nyan | ❌ | N/A | N/A | N/A | GitHub |
Eternity | ❌ | N/A | N/A | N/A | GitHub |
Retro | ❌ | N/A | N/A | N/A | GitHub |
Doomsday | ❌ | N/A | N/A | N/A | GitHub |
Odamex | ❌ | N/A | N/A | N/A | GitHub |
ZDoom | N/A | N/A | N/A | GitHub | |
GZDoom | N/A | N/A | N/A | GitHub | |
Zandronum | N/A | N/A | N/A | WebPage | |
Q-Zandronum | N/A | N/A | N/A | GitHub |
Note 3: In the ZDoom port family, it is possible to recreate the feature with SBARINFO
or ZScript. All features of these separate mods are completely implementation-depended, and may not necessarily reflect the behavior in the natively supported versions.
Weapon | Non-selected | Selected |
---|---|---|
Unknown4 | SMUNKN0 |
SMUNKN1 |
Fist | SMFIST0 |
SMFIST1 |
Chainsaw | SMCSAW0 |
SMCSAW1 |
Pistol | SMPISG0 |
SMPISG1 |
Shotgun | SMSHOT0 |
SMSHOT1 |
Super Shotgun | SMSGN20 |
SMSGN21 |
Chaingun | SMMGUN0 |
SMMGUN1 |
Rocket Launcher | SMLAUN0 |
SMLAUN1 |
Plasma Gun | SMPLAS0 |
SMPLAS1 |
BFG9000 | SMBFGG0 |
SMBFGG1 |
Note 4: A "question mark" icon, used primarily as a default / fallback for the Carousel Icon = "<lumpname>"
DeHackEd entry.
Official Unity/KEX Icons [Get it here]
Default Woof! Icons [Get it here]
Flat Woof! Icons [Get it here]
- id Software, for creating the set of icons used in the official Unity/KEX Doom ports.
- Julia Nechaevskaya, for creating the set of icons used in Woof!, of which almost all featured here are based on.
- Scuba Steve, who crated many icon sets for various pre-existing WADs.
- And thanks to my friend, Djoga, for pushing me forward to try and make my own edits, leading me down this road.
- More, in-depth attribution can be found in the Forum thread.