Skip to content

Project for the ‘Computer Graphics’ course on the 5th semester. Our task was to use C++ and OpenGL to render a scene with a well. The game engine was designed and implemented from scratch and allows to build and script the behaviour of elements on the scene. The game engine supports parent-child relationships between objects. The user can define…

Notifications You must be signed in to change notification settings

elkaRD/GKOM_OpenGL_Well

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Studnia - OpenGL

Projekt GKOM 19Z

Skład zespołu:

Robert Dudziński, Marcin Różański, Łukasz Wolanin

Podział zadań:

  1. Robert Dudziński - mesh kostki, silnik, model latarni, model dachu studni, drzewa
  2. Marcin Różański - skybox, oświatlenie, woda, kontrola oświetlenia i animacji łańcucha
  3. Łukasz Wolanin - meshe: walec, ogniwo łańcucha, tuba, plansza z dziurą; modele: studnia, łańcuch, ławka, wiadro, wałek z korbą; animacja łańcucha

Przykład wyglądu końcowego:

drawing

Wygląd finalny:

drawing

Sterowanie: Kamera: W/S/A/D lub strzałki E/Q Oświetlenie: O/P Studnia: I/U

Wykorzystane materiały:

  1. http://learnopengl.com/
  2. https://www.youtube.com/channel/UC1Gx4dn-QcSpJtZNdiqxy0A

About

Project for the ‘Computer Graphics’ course on the 5th semester. Our task was to use C++ and OpenGL to render a scene with a well. The game engine was designed and implemented from scratch and allows to build and script the behaviour of elements on the scene. The game engine supports parent-child relationships between objects. The user can define…

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages