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Update README.md
Lint And Build #36: Commit c87087e pushed by erdemunlu
February 9, 2024 13:01 1m 38s main
February 9, 2024 13:01 1m 38s
Refactor: set methods return type, comment out logs
Lint And Build #35: Commit 2bf4710 pushed by erdemunlu
February 9, 2024 04:08 1m 41s main
February 9, 2024 04:08 1m 41s
Preload audio files
Lint And Build #34: Commit b497b84 pushed by erdemunlu
February 9, 2024 03:52 1m 20s main
February 9, 2024 03:52 1m 20s
Update readme
Lint And Build #33: Commit e4a3152 pushed by erdemunlu
February 8, 2024 14:57 1m 42s main
February 8, 2024 14:57 1m 42s
Add new leves and update damage amount of green and blue ships
Lint And Build #32: Commit 33f9d6f pushed by erdemunlu
February 7, 2024 15:38 1m 36s main
February 7, 2024 15:38 1m 36s
Implement Hitbox Collider, and refactor collision
Lint And Build #31: Commit 97501b8 pushed by erdemunlu
February 4, 2024 16:45 1m 43s main
February 4, 2024 16:45 1m 43s
Make movement consistency for every devices
Lint And Build #30: Commit e790316 pushed by erdemunlu
February 4, 2024 06:50 1m 41s main
February 4, 2024 06:50 1m 41s
Refactor: Health Progress Bar, make it like component
Lint And Build #29: Commit 145d04f pushed by erdemunlu
February 4, 2024 05:44 1m 32s main
February 4, 2024 05:44 1m 32s
Implement Health progress bar
Lint And Build #28: Commit bdabf1a pushed by erdemunlu
February 3, 2024 18:32 4m 47s main
February 3, 2024 18:32 4m 47s
Add eventMode setting for interactive behavior in PIXI.Text
Lint And Build #27: Commit 23de6fa pushed by erdemunlu
February 3, 2024 15:38 1m 29s main
February 3, 2024 15:38 1m 29s
Update spritesheet
Lint And Build #26: Commit 53a5d95 pushed by erdemunlu
February 3, 2024 15:08 1m 44s main
February 3, 2024 15:08 1m 44s
Implement custom pixel font
Lint And Build #25: Commit 9f6e520 pushed by erdemunlu
February 3, 2024 14:01 1m 42s main
February 3, 2024 14:01 1m 42s
Implement four more ships, update level data
Lint And Build #24: Commit bf5aca0 pushed by erdemunlu
February 2, 2024 16:57 2m 1s main
February 2, 2024 16:57 2m 1s
Refactor attack and move strategies
Lint And Build #23: Commit 678a508 pushed by erdemunlu
February 1, 2024 14:48 2m 31s main
February 1, 2024 14:48 2m 31s
Implement AudioManager
Lint And Build #22: Commit 9d934eb pushed by erdemunlu
January 31, 2024 16:49 2m 21s main
January 31, 2024 16:49 2m 21s
Implement level data system, collision, enemy and more
Lint And Build #21: Commit d7592da pushed by erdemunlu
January 31, 2024 13:53 1m 30s main
January 31, 2024 13:53 1m 30s
Refactor EnemySpawner to use generic Ship type for enemy instantiation
Lint And Build #20: Commit 58e6f74 pushed by erdemunlu
January 27, 2024 03:11 1m 31s main
January 27, 2024 03:11 1m 31s
Refactor spritesheet and Implement Enemy
Lint And Build #19: Commit 87ab10a pushed by erdemunlu
January 26, 2024 17:42 1m 49s main
January 26, 2024 17:42 1m 49s
Fix indents
Lint And Build #18: Commit 802c5e8 pushed by erdemunlu
January 24, 2024 11:36 1m 46s main
January 24, 2024 11:36 1m 46s
Implement Player.ts and refactor
Lint And Build #17: Commit 9e6db41 pushed by erdemunlu
January 24, 2024 11:34 46s main
January 24, 2024 11:34 46s
Refactor Ship Architecture
Lint And Build #16: Commit 12ef8c5 pushed by erdemunlu
January 24, 2024 10:22 1m 52s main
January 24, 2024 10:22 1m 52s
Implement fire interval control
Lint And Build #15: Commit 41d0cb7 pushed by erdemunlu
January 20, 2024 14:35 1m 39s main
January 20, 2024 14:35 1m 39s
Refactor: delete unused variable
Lint And Build #14: Commit 02ff6e2 pushed by erdemunlu
January 20, 2024 14:04 2m 19s main
January 20, 2024 14:04 2m 19s
Refactor: naming
Lint And Build #13: Commit 1349276 pushed by erdemunlu
January 20, 2024 14:01 2m 41s main
January 20, 2024 14:01 2m 41s
Fix null check
Lint And Build #12: Commit 162df4e pushed by erdemunlu
January 20, 2024 13:58 1m 59s main
January 20, 2024 13:58 1m 59s