Repository navigation
feat(tools): build Iris games with Engine Board Manager profile - #38
Open
espressif2022 wants to merge 1 commit into
Open
espressif2022 wants to merge 1 commit into
espressif2022 wants to merge 1 commit into
Conversation
espressif2022
marked this pull request as ready for review
October 9, 2026 11:45
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
背景
配合 raylib-lite-engine 的 Board Manager 迁移,更新 Vibe 的 Raylib 游戏构建入口,使仓库内示例和用户自行开发的游戏都能生成 Iris 安装包。
主要改动
game build --target iris自动解析 Board Manager,并使用 Engine 中的 ESP-Mosaico profile 生成板级配置,无需用户手动执行 BMGR 或安装esp-bmgr-assist。gen_bmgr_codes,避免本地 BOX-3 配置影响 Mosaico 构建。本 PR 共 1 个 commit、4 个文件,不修改普通 Iris 应用和 Recovery 的构建实现。
配套依赖
需要配合 raylib-lite-engine 的 BMGR 迁移:
espressif2022/raylib-lite-engine#6
所选 Engine 必须包含:
examples/boards/esp-mosaico/bmgr/esp_mosaico旧 Engine 不提供该 profile 时,构建会明确报错。
验证