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espressif2022
raylib-lite-engine
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Codex/pr4 integration
- #6
#6
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espressif2022
merged 16 commits into
feat/elf-vibe-games
espressif2022/raylib-lite-engine:feat/elf-vibe-games
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codex/pr4-integration
espressif2022/raylib-lite-engine:codex/pr4-integration
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Oct 9, 2026
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Codex/pr4 integration
#6
espressif2022
merged 16 commits into
feat/elf-vibe-games
espressif2022/raylib-lite-engine:feat/elf-vibe-games
from
codex/pr4-integration
espressif2022/raylib-lite-engine:codex/pr4-integration
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Commits
Commits on Oct 8, 2026
chore(examples): keep unfinished prototypes local
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feat(release): prepare standalone component and packaged examples
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docs: clarify supported workflows and simplify project guides
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feat(examples): restore Neon Rift Rally and disable Iris by default
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test: colocate game suites and trim brittle checks
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perf(renderer): optimize triangle spans and opaque texture tint
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fix(ci): package board partitions and use the published IDF image
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Commits on Oct 9, 2026
fix(integration): align standalone games, board overrides and release examples
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refactor: move Iris application services out of native boards
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build: pin decoupled BSP and simplify local board overrides
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build: pin BSP without obsolete splash component
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refactor: use Board Manager and shared presenter in native boards
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build: validate BMGR profiles and expand release consumer checks
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ci: generate Mosaico BMGR configuration before configure
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refactor(examples): centralize game defaults and partitions in boards
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ci: validate release consumers with ESP-IDF v6.1 and latest
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