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3.1.1 Update (#29)
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Aciz authored Jan 10, 2024
1 parent 6d4e0ba commit f26a552
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2 changes: 2 additions & 0 deletions docs/mapping/mapping_entities.md
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Expand Up @@ -345,6 +345,8 @@ Spawnflag | Description

By default, timeruns are reset on team change, death and if client sets `pmove_fixed 0`. If **ANY** spawnflags are set, you must explicitly specify the reset conditions.

Runs that don't reset on team change are still reset if the player goes to spectate.

Starting a timerun performs the following actions to the activating player:

* Removes explosive weapons and flamethrower
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2 changes: 1 addition & 1 deletion docs/server/server_cvars.md
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Expand Up @@ -329,7 +329,7 @@ Toggles nofatigue for players.
## g_oss
Name | values | default
------------------------|:-------------:|-------------
g_oss | bitflag | 399
g_oss | bitflag | 271

Indicates operating systems and architectures supported by the mod. This cvar is read-only, and is used by ET: Legacy server browser to filter out incompatible servers for clients architecture.

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